![]() Sprint has been bound to the left shift key to act as standard sprinting in most games, though you can enable autorun in case you want it to be your default speed. (Update 4) Added both Stealth and Sprint and the Ammo Lock bug has been fixed. NEVER PRESS SHIFT+BACKSPACE WHILE EDITING YOUR TABLE POSTS!Įdit: Thanks to VirgilSouth, we now have my previous updates once again archived to this site. Also made unpiloted vehicles no longer effected by my health codes while player piloted ones are effected by player health codes (so you can pilot an invincible ghost while 1 hit killing enemy ghosts).Īlso like a complete bumbler, I accidentally deleted all my previous MCC CE tables from this post, without having any backups stored on my own computer. (Update 3) Added Teleportation and Flight/Noclip. (Update 2) Just a minor bugfix, now all the marines should be effected by the Max Marine Health and such. Also split the 1 Hit Kill into 1 Hit Kill Enemies and 1 Hit Kill Marines. (Update 1) Added Damage Multiplier, Instant Shield Regeneration, and Max Marine Health. Skull Override (enabling will override existing skulls) Scripts below individually effect the following: EXTREME GAMEPLAY (For the EXTREME Spartan) keybinds, flight speed, and pitch control can be edited) default controller keybinds are a to go up and b to go down. Flight/Noclip (default keyboard keybinds are space to go up and alt to go down. ![]() Super Jump (jump strength can be edited) keybinds, sprint speed, and friction can be edited.) default controller keybind is left bumper. Sprint (default keyboard keybind is left shift. Teleportation (comes with infinite individual coordinate saves) ![]() Receiving Damage Multiplier (can be edited) Shield Recharge Delay Modifier (can be edited) Was there a better way to handle this reveal? To answer that question, we have to go back to the other major sci-fi show about a guy who hides his face behind a helmet.The table won't work with Anti-Cheat enabled. In just one episode, Halo on Paramount+ takes that experience away from us. ![]() Sure, various Halo books and other supplemental materials showed us what lurked behind the mask, but it’s possible to play through the entire mainline video game franchise and never have to find out what Masterchief actually looks like. That’s why the games never broke that rule even as the plot became increasingly more complicated. Gamers could project themselves onto Masterchief’s unseen face. Cutting out things like plot, three-dimensional characters, and even a face for their protagonist was a necessary evil.īut in the long term, it turned out to be a stroke of brilliance. When the first Halo game was in development, its creators were under immense pressure to make an Xbox game for a console that didn’t even exist. This was a choice made mostly by necessity. On the other hand, this totally misses the point of Masterchief in the first place.įrom the very beginning, Masterchief’s face has been shrouded in mystery. On the one hand, it kind of makes sense that the hero of Halo just looks like the random guy you see at the gym. Nothing against Pablo Schreiber (who, in case you were wondering, is indeed related to Liev Schreiber, his paternal half-brother) but never in a million years is this what I imagined Masterchief looks like. ![]()
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